![]() ![]() When somebody ported it from DX7 to 8, it escaped his notice. The DX8 renderer passes to the drawing method that same 6, resulting in drawing 6 triangles. When Giants renders a screen quad by 2 triangles, it calls DX7 with 6 vertices to draw. In DX8, number of the PRIMITIVES has to be given to the draw methods. ![]() In pre-DX8, one had to tell the D3D draw methods how many VERTICES they want to render. However I found one in the DX8 renderer of the game (unrelated to the terrain).
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